Obscurio Board Game - Navigate The Sorcerer's Library in This Intriguing Game! Cooperative Game for Kids and Adults Ages 10+ 2-8 Players 45 Minute Playtime Made by Libellud

Obscurio Board Game - Navigate The Sorcerer's Library in This Intriguing Game! Cooperative Game for Kids and Adults Ages 10+ 2-8 Players 45 Minute Playtime Made by Libellud

$85.39
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Obscurio Board Game - Navigate The Sorcerer's Library in This Intriguing Game! Cooperative Game for Kids and Adults Ages 10+ 2-8 Players 45 Minute Playtime Made by Libellud

Obscurio Board Game - Navigate The Sorcerer's Library in This Intriguing Game! Cooperative Game for Kids and Adults Ages 10+ 2-8 Players 45 Minute Playtime Made by Libellud

$85.39

- ILLUSION AND INTRIGUE: Enter the Sorcerer's Library and decipher illusions, but beware of the traitor among you! - GRIMOIRE VS. TEAM: The Grimoire guides the team with image-based clues, while others rush to find the details. Trust is crucial. - DECEPTION LURKS: A traitor hides within your team, leading you astray. Beware of traps complicating player communication! - FAMILY FUN: Obscurio blends image-based communication with a secret role game, creating a unique experience for players of all ages. - CONSTANT SUSPICION: Asymmetrical roles and detailed images ensure a game filled with suspense, where communication is key.

From the manufacturer

The lure of a mysterious library was too great for you and your fellow Wizards, and now you’re on the run with a valuable Grimoire under your arm and a vengeful Sorcerer in hot pursuit!

The Grimoire knows the way out of the library, but can you interpret its clues or will you be lost in the stacks forever?

Be careful! One of your fellow Wizards is a traitor and will work to mislead you and the rest of the group. Who can you trust?

Each round, the Grimoire will give clues to identify an Exit card, but they may only communicate by identifying elements of Illusion cards that relate. Will their message come through?

Once the clues have been given, you may openly discuss with your fellow Wizards which door you want to try to escape through.

At the end of a round, you can make an accusation against one of the Wizards of being a traitor. Don’t accuse randomly. If you’re wrong, you’re one step closer to losing!

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