Sekigahara: Unification Of Japan: 3rd Ed
- Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years. - Sekigahara is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.) - No dice are used; combat is decided with cards. The combination of army and motivation produces impact on the battlefield - armies without matching cards don't fight. Battles resolve quickly, but with suspense, tactical participation, and a wide range of possible outcomes. - The initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way the game feels like the actual campaign. - From the designer (Matthew Calkins): "[Sekigahara] plays like poker sometimes. You know how strong you’ll be in a hypothetical battle, and your opponent knows how strong he/she will be, so you read each others’ actions to gauge whether you want to initiate it.