One Night Ultimate Daybreak by Bezier Games | Standalone Hidden Role Mystery with Social Deduction | App-Supported Bluffing Experience | 3-10 Players Ages 8+ | 10 Minutes

One Night Ultimate Daybreak by Bezier Games | Standalone Hidden Role Mystery with Social Deduction | App-Supported Bluffing Experience | 3-10 Players Ages 8+ | 10 Minutes

$48.93
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One Night Ultimate Daybreak by Bezier Games | Standalone Hidden Role Mystery with Social Deduction | App-Supported Bluffing Experience | 3-10 Players Ages 8+ | 10 Minutes

One Night Ultimate Daybreak by Bezier Games | Standalone Hidden Role Mystery with Social Deduction | App-Supported Bluffing Experience | 3-10 Players Ages 8+ | 10 Minutes

$48.93

- Bezier Games One Night Ultimate Daybreak Hidden Role Game | Standalone Social Deduction Party Game | Bluffing, Strategy & App Supported | Ages 8+ | 3-10 Players, 10 Minute Rounds - STANDALONE OR COMBINED PLAY: Take on new hidden roles in a single intense night of deduction. Play One Night Ultimate Daybreak on its own or mix roles with One Night Ultimate Werewolf to create custom setups that match your group. - APP GUIDED NIGHT PHASE: The free companion app walks players through the night actions so no moderator is needed. Focus on reading the table, bluffing and discussing while the app keeps the game moving in quick ten minute rounds. - ELEVEN NEW ROLES AND ARTIFACTS: Alpha Wolf, Witch, Revealer and more asymmetric roles add fresh interactions and layers of information. Artifact and shield tokens give players additional ways to protect, swap or manipulate roles. - NO PLAYER ELIMINATION: Everyone acts, debates and votes in every game which keeps all players involved from start to finish. Designed for 3 to 10 players ages 8 and up, making it suitable for family game night or hobby group sessions.

From the manufacturer

The 10 Minute Party Game that's Different Every Time!

One Night Ultimate Daybreak is a classic game that is great for quick rounds, & to play over and over!

The Ultimate Party Game for 3-7 Players!

No moderator, no elimination, and nowhere to hide!

Meet the Good Guys

Meet the Bad Guys

One Night Ultimate Daybreak is a fast-paced game for 3-7 players where everyone is dealt a secret role. Many of these roles have special abilities that will aid that player in gaining information. In the course of only one night and the following morning, the players will determine who among them is a werewolf...hopefully. There's no elimination, and each game lasts about 10 minutes.

Players can join in for just a single game, or stay and play numerous games in a row!

The One Night games come to life with the amazing free app, that's just as easy to use as the game is to play! Select the cards you have in the game, press play, and the app walks you through each game…with an irreverant attitude and a lot of charm.

The Witch may peek at one of the center cards, and then transform any other player into whatever she sees, by swapping that card with theirs. She can even swap her own Witch card if she thinks that will help her.

The Bodyguard saves one player. At the end of the game, when everyone points at the player they think is a werewolf, the Bodyguard points too. ..but whoever he points is saved, regardless of what role it is.

Each game, the Curator gives a mystical artifact to a player. That artifact may cause the player to switch teams, or it may prevent them from talking, or even cause them to turn away from the table for the rest of the game.

The Alpha Wolf has the ability to turn any other player into a werewolf. ..without them knowing about it! It's possible to end up with more werewolves than villager in some games, but all the werewolves have to trust each other to win. ..

The Dream Wolf is wayyyyy too tired to be involved in all this werewolf business, so he doesn't wake up and learn who the other werewolves are. They know who he is though, and are working to keep both themselves and their sleepy friend safe.

The Mystic Wolf may look at any other player's card to learn what role they have. She can use this information to convince the player he isn't a werewolf, or possibly to trap that player and make everyone else at the table believe he 'is' a werewolf!

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